Explore the world of Versalox

Knowledge grows with every era.

Browse creatures, flora, resources, materials and the systems that shape survival in Versalox.

Knowledge base

Browse the Codex

The web Codex grows alongside development. Entries reflect content from the currently documented eras.

15 entries

Era 1 · Survival

The first playable era introduces the fundamentals of navigation, sustenance and survival.

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Hopustree

A small, shy creature of the open landscape.

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Wizzlet

A nimble and alert creature that moves in short sprints.

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Murrak

A sturdy animal that provides food and hide.

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Rauk

An aggressive hunter and an early wilderness threat.

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Young Velora Tree

A young Velora tree of the open landscape and an early source of construction timber.

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Primordial plants

A plant family whose seed forms can be cultivated into different specialised tubers.

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Clay cycle

Wet Clay is dried, processed and ultimately turned into a durable building material.

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Stone Hatchet

An early tool for working Young Velora Trees and unlocking construction timber.

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Packed Clay

A mouldable Era 2 building material made from Dry Clay, Dirt, Water and Plant Fiber.

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Material units

V, Vo, Ven, Vado and Versi form Versalox's unified volume scale.

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Material Station

A station for losslessly splitting and combining Dirt, Fired Clay and Packed Clay.

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Water logistics

Era 2 vessels turn water into a manageable resource for travel, cultivation and production.

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Settlement Marker

The centre of an early settlement with a 16-metre radius.

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Era 2 · Settlement

The second era expands survival with material logistics, agriculture and settlement building.

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