Publicly playable
Prototype 0.0.2 · Eras 1 & 2
Survival, crafting, cultivation and your first settlement. This download is available on itch.io.
Play Prototype 0.0.2 ↗Versalox keeps growing
Power machines, control processes and organize supplies: a look at the new systems in development.
Based on the project state of 30 September 2026
The Versalox paper
From 0.5-metre blocks and textures to materials, free placement, Versux and Vorysken. Includes diagrams, examples and the registered content catalog.
Implemented prototype systems and plans are identified. The public download remains 0.0.2.
Publicly playable
Survival, crafting, cultivation and your first settlement. This download is available on itch.io.
Play Prototype 0.0.2 ↗Current development
Later eras and new systems are being prototyped in the project. Scope, visuals and balance keep evolving; these features are not part of 0.0.2 yet.
Energy chain in development
Energy supplies power. Data controls devices. Transport moves resources. These three roles work together through suitable connections.
Charcoal becomes heat, heat becomes motion, and motion becomes electricity. Physical connections link your machines.
Build a supply chain beyond individual workstations. A charcoal furnace provides Tervyss to a hot-air engine. The engine produces Makavyr for a forming press or generator; the generator supplies Ektiven for electrical devices.
Heat pipes, drive shafts and electrical cables use their own ports. Storage and available power determine which consumers you can supply.
Read article →Write programs on a console and control devices over data connections. Switching a lamp on after dark is an early use case.
Versux is the in-game programming language. An editor and an executable language core are present in the project. A powered console with basic software can address connected devices and react to events.
A lamp can be switched through its data connection. A daylight sensor supplies readings for your own rules. Larger programs and more devices remain part of ongoing development.
Read article →Connect wirelessly to a suitable console. Versux, Devices and Storage apps bring your network to the tablet screen.
A console equipped with a data radio adapter can be reached within 20 metres in the current prototype. Edit programs, inspect connected devices and access a reachable Vorysken hub through the Storage app.
Programs run on the console. Radio and data lines carry commands and information; moving materials also requires the appropriate transport connections.
Read article →A hub manages modular storage. Transport lines carry resources from production into your inventory network.
Vorysken brings a hub, storage housings and modules together into shared stock management. Items and material quantities have separate capacities. Deposit and withdrawal orders run in the background.
An initial loop connects a resource cultivation machine to storage. Distributors provide access to more housings and devices. Automatic crafting and broader networks are further development goals.
Read article →The direction
The current plan spans ten eras. It is a flexible development framework; later eras are not complete gameplay chapters yet.
Survival, materials and your first settlement in Prototype 0.0.2.
Metalworking, cultivation, supply, energy and early automation exist as prototypes at varying levels of depth.
Larger Versux programs, advanced technology and spaceflight. No fully developed playable eras yet.
Public Prototype 0.0.2 covers Eras 1 and 2. The energy, Versux, tablet and Vorysken systems shown here describe the later project state.
No release date has been announced for the new features described here. New public versions will be available on itch.io.
A new world is recommended for Prototype 0.0.2. Save compatibility with future versions is not guaranteed yet.
Play the available prototype or explore the basics in the web Codex.